The euphoria of the carnival is gone. In Santa Cruz this holiday is very important, so after the Carnival season is like a “before and after”.
For us, somehow, is the same (A before and after). This weekend we will start our activities in Etoys about the book “The Man Who Calculated” by Malba Tahan. An idea inspired by the discussions that took place on this topic in the list of OLPC – Sur.
This book is very well suited to work with simulations in Etoys, and through this literary piece, we can learn mathematics across different stories, on a journey in the practical application of mathematics.
Wikipedia describes the book like this: “The Man Who Calculated (original Portuguese title: O Homem que Calculava) is a book on recreational mathematics and curious word problems by Brazilian writer Júlio César de Mello e Souza, published under the pen name Malba Tahan. Since its first publication in 1949, the book has been immensely popular in Brazil and abroad, not only among mathematics teachers but among the general public as well”.
The basic idea working with Etoys, is progressively increasing the powerful functionalities that are at our disposal in Etoys, as we move forward in the various stories that we found in this book.
The first story, is the story of the “35 Camels” left as an inheritance to 3 brothers, so they must distribut the camels in different proportions that are not exact. A story that after being simulated in Etoys, leaves much more to the discussion, analysis and imagination in the field of mathematics.
In my opinion, through this Etoys activity, not only we ventured into the fascinating world of practical mathematics, but also in the world of history, geography, art (drawing, design, etc.), literature, logic programming, developing the potential in different fields, such as problem solving, planning or organization.
I recently uploaded the activity into the Squeakland Showcase Projects, the idea is to gradually modify the various activities in this book using more resources and capabilities that we can found in Etoys and receive new ideas that we can develop.
In this first version, we use basic tools of Etoys, we could include other features using scripts, but in this case I’d rather to develop the activities gradually.
The intention is also to use more resources for activities that we have in Sugar, we can take pictures, create our own characters, make videos, etc.
So we begin this new series of Etoys, Sugar and Xo activities. We hope to learn a lot and mostly have fun!